Jewel of Luck is a sacred unique Jewel. The Sacred tier of items has, on average, two unique versions that are different from the tiered unique. See THIS PAGE for more information about preset shrine modifiers. Crafting Point requirements are listed near the recipe in … New item stat: Innate Elemental Damage Increases the innate elemental damage found on sacred elemental bases Multiplicative effect, e.g. The required level of a crafted item is: Each type of monster spawns in a specific region, but they may not spawn at all. Official website. CUBE RECIPES Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war. The best rings, amulets, jewels and quivers are also marked as sacred uniques. They cannot be used as a base to create a Runeword. Hey guys im looking for the Necro summoner set piece Lazarus' Chasuble Light Plate (Sacred) I have all the other parts and am putting together all the cool items i found recently that have minion stats on them. Describe the item here and enumerate which classes or builds that can make use of it. The SU variants are typically found beginning at Area Levels of 104 and beyond, SSU variants begin dropping in Area Level 119 areas, and SSSUs start dropping in Area Level 130 areas. Tiered items are labeled with their tier number (1-6) after the item name. Tier five starts showing up in act 3 Terror 1.6. Cube your Class Charm with one of each token to recieve the following bonuses: While playing Terror or Destruction difficulty the five act bosses will drop a Dogma referring to the type of lord they represent. Necromancer. They drop only in Destruction difficulty. https://diablo.gamepedia.com/Items_(Median_XL)?oldid=195381, Fire Resist +16%, +1% to Maximum Fire Resist, Fire Resist +20%, +2% to Maximum Fire Resist, +1% Bonus to Buff/Debuff/Cold Skill Duration, +2% Bonus to Buff/Debuff/Cold Skill Duration, +3% Bonus to Buff/Debuff/Cold Skill Duration, +4% Bonus to Buff/Debuff/Cold Skill Duration, +5% Bonus to Buff/Debuff/Cold Skill Duration, Poison Resist +16%, +1% to Maximum Poison Resist, Poison Resist +20%, +2% to Maximum Poison Resist, +20% Better Chance of Getting Magic Items, 50% Bonus to Summoned Minion Attack Rating, 10% Bonus to Buff/Debuff/Cold Skill Duration, () % Enhanced Defense(Only spawns on armours), () % Bonus to Summoned Minion Resistances, () % Better Chance of Getting Magic Items, () % Bonus to Summoned Minion Attack Rating, () % Enhanced Damage (Will Only Appear on Weapons. For example, Diablo is the Lord of Terror and thus drops a Dogma of Terror. 1 Description; 2 Properties; 3 Synergies; 4 Notes; 5 Trivia; Description. If anyone has the plate or new SU summoner necro items lets trade saved games. A new category sacred is also added. The Flamen staves are an exception to this rule, the ending staff being SSU. These monsters spawn near the end of each act in Terror and Destruction difficulty. Sockets All unique items come with the maximum allowed number of sockets for the item type. There are over 45 sets in Median XL, containing over 180 set items. Well the other stash files on here are great! All unique items come with the maximum allowed number of sockets for the item type. Finally there are 6 Great runes which can only be found in Fauztinville and Toraja in Destruction difficulty. Oskills If a set item has a skill bonus with no character class requirement (eg. 1 Cube Recipes 1.1 Intro 1.1.1 Crafting Points 1.1.2 Reagents 1.2 Disenchanting 1.3 Rerolling 1.4 Uptiering 1.5 Affixing 1.6 Jewel Crafting 1.7 Alchemy 1.8 Shortcuts 1.9 Miscellaneous The Horadric Cube is an underused aspect of Diablo II. Jump to: navigation, search. From Median-XL. Median xl ultimative shared stash download Diablo ii median xl max gold shared stash download link. If You Have any Points in the Fire, Cold or Poison Trees: 20 Second Cooldown to All Lightning Tree Spells, Mana Shield: 33% less Mana Drained when Hit, You Cannot Summon Ice Elementals Directly, 20% Chance to cast level 35 Ice Elementals on Kill, 2% Chance to cast level 1 Force Blast on Death Blow, +1% Deadly Strike Per Firedance Base Level, 40% Chance to cast level 1 Ancients' Hand on Melee Attack, 25% Chance to cast level 50 Magic Missiles on Melee Attack, 15% Chance to cast level 25 ATMG Sentry on Melee Attack, Orb Effects Applied to this Item are Quadrupled, +0.5% Deadly Strike per Tantrum Skill Level, 1% Chance to cast level 50 Cluster Bomb on Death Blow, Adds 5 - 7 Fire Damage to Weapon per 2% Attack Speed, 50% of Your Total Character Defense Bonus Added as Vitality, +120% Weapon Physical Damage if Wielding a Scepter, 1% Chance to cast level 24 Pagan Ritual on Kill, 15% Chance to cast level 20 Crucify on Melee Attack, 5% Chance to cast level 10 Time Strike on Striking, 15% Chance to cast level 40 Arachnomancy on Melee Attack, 1% Chance to cast level 36 Pyroblast on Striking, When Cubed with The Sleep, Enables an Additional Awakening, 5% Chance to cast level 50 Banish on Death Blow, 50% of Strength Added as Magic Damage to Area of Effect attack modifier, 5% Chance to cast level 30 Banish when Attacked, 5% Chance to cast level 40 Scorpion Blade on Kill, 4% Chance to cast level 40 Fire Cannonade on Kill, 3% Chance to cast level 10 Shower of Rocks on Melee Attack, 12% of Minion Damage Increases Added as Deadly Strike, -(21 to 30)% to Enemy Elemental Resistances, +3% Lightning Spell Damage per Spirit of Vengeance Skill Level, Summon One Extra Necromancer Minion With Each Cast, 20% of Lightning Resistance Added as Lightning Spell Damage, +2% Enhanced Defense (Based on Character Level), 1% Chance to cast level 60 Cryo Beam on Striking, 1% Chance to cast level 10 Thunder Hammer on Striking, 25% Chance to cast level 60 Forked Lightning on Melee Attack, 4% Chance to cast level 20 Rebound on Kill, -75% Regenerate Mana during Werewolf Form, -(15 to 20)% to Enemy Elemental Resistances, 3% Chance to cast level 2 Time Strike on Striking, Shadow Refuge: -1% to Enemy Fire and Lightning Resists per Base Level, 1% Chance to cast level 20 Cataclysm on Striking, 8% Chance to cast level 13 Crucify on Melee Attack, +1% Physical Resist per 18% Mana Regeneration, 10% Chance to cast level 20 Nightmare on Melee Attack, 2% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 35 Knife Throw on Striking, Fire Elementals Gain 100% of Their Physical Damage as Fire, Fire Elementals Inherit Your Energy and Spell Focus, 5% Chance to cast level 15 Javelin Nova on Kill, 20% Chance to cast level 25 Lifeblood when Attacked, 15% Chance to cast level 1 Mythal on Melee Attack, 50% Chance to cast level 30 Thunder Hammer Nova on Melee Attack, 2% Chance to cast level 12 Thunder Slam on Melee Attack, 2% Chance to cast level 50 Shadow Blade on Striking, Lion Stance Does not Reduce Your Physical Resistance, 1% Chance to cast level 10 Snake Bite on Striking, +(25 to 40)% to Physical/Magic Spell Damage, 25% Chance to cast level 40 Ice Bolt Nova on Melee Attack, 1% Chance to cast level 60 Tempest on Death Blow, 10% Chance to cast level 14 Fowl Fight on Melee Attack, 4% Chance to cast level 40 Ice Lance on Striking, 2% Chance to cast level 32 Tempest on Striking, 1% Chance to cast level 36 Lightning Streak on Death Blow, 2% Chance to cast level 20 Sun Strike on Striking, Minion Damage Also Increases Your Spell Damage at 33% Efficiency, 5% Chance to cast level 23 Bloodlust on Melee Attack, Hoplites: +5% Poison Pierce per Plague Base Level, Sanguine Covenant Regenerates 3.5% of Maximum Life per Second, If You Have Not Been Hit Recently, +30% Total Mind Flay Damage, 6% Chance to cast level 40 Dragon Wyrms on Death Blow, 30% Chance to cast level 20 Cherubim on Melee Attack, 5% Chance to cast level 6 Claw Tornado on Striking, 4% Chance to cast level 36 Glacial Nova on Kill, 3% Chance to cast level 60 Magic Missiles on Death Blow, 10% Chance to cast level 40 Nova Bomb on Melee Attack, 2% Chance to cast level 50 Psionic Storm on Melee Attack, 5% Chance to cast level 5 Time Strike on Striking, 4% Chance to cast level 33 Scorpion Blade on Kill, 2% Chance to cast level 20 Thunder Hammer Nova on Kill, 1% Chance to cast level 26 Singularity on Kill, 4% Chance to cast level 50 Doom on Death Blow, 1% Chance to cast level 13 Time Strike on Striking, 2% Chance to cast level 1 Javelin on Striking, 1% Chance to cast level 36 Rain of Fire on Striking, 7% Chance to cast level 1 Stormpike on Striking. The tier number of an item is displayed in brackets behind the item name. Median XL features the familiar item types from classic LoD, as well as many new exotic class-specific items. See THIS PAGE for more information about random rare modifiers (affixes). The rune however needs to go in the last socket. Sockets All unique items come with the maximum allowed number of sockets for the item type. Sacred uniques can only drop in Hell difficulty. Variations All sacred uniques aside from jewelry come in 2 or 3 different variations. Item level 1-30 : 40% chance of 1 affix and 20% chance each of 2, 3 or 4 affixes. The recipe does not work with sacred items: 1000 Oil of Renewal: Cube with normal/magic item to reroll The recipe will modify the properties and sockets of an item: 1000 Oil of Craft: Cube with jewel + rune + arcane reagent to create a crafted jewel Allowed runes: Tir, Ith, Ort, Shael, Lum, Lem, Ist, Ohm, Ber, Zod, Kur, Nas, Vith, Thai, Nih and On : 2500 Dialogue. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Druid. Item tiers Each item has 4 'tiers' or quality levels. Oskills Tier six starts showing up in act 1 D… Properties (Secret) Required Level: 121 50% Better Chance of Getting Magic Items. The drop rates are also fixed so you may actually see a Zod now but the higher runes are harder to find. The items in Median XL are broken into 6 tiers and exceptional/elite items are removed. The items in Median XLare broken into 6 tiers and exceptional/elite items are removed. They are indicated by a dark green name and are more difficult than Elite monsters. They are denoted with a (1) at the end of the base item name for tier one and so on. An example of a correct combination would be: Class Charm, Suffering, Pain, Hatred, Terror, Destruction, Terror, Terror. Assassin. RUNEWORDS. 1 Uberquests. Variations 1 ... Sacred sets and uniques can drop here on Destruction difficulty. You may clear the entire level just to only find 1 Great rune at most. This category includes the unique versions of Sacred items and some specifically marked amulets, rings, quivers and jewels. In order to create a Honorific the Mark of Infusionis needed. Gallery; linktext=Text 1. linktext=Text 2. linktext=Text 3. linktext=Text 4. Tier three starts showing up in act 4 Hatred 1.4. Sets in Median XL are advanced equipment for high level heroes. Farming Locations The purpose of this stash is to help out beginning characters in Median XL 2017. Cube one of each dogma, and two additional Dogmas of Hatred, Terror or Destruction to create a Signet of skill. Honorifics items are created through the Magic to Honorific Reroll recipe in the Horadric Cube and have no affixes, but always come with the maximum amount of available sockets and receive double bonuses from any applied Mystic Orbs . They are denoted with a (1) at the end of the base item name for tier one and so on. Orb Effects Applied to this Item are Doubled, 2% Chance to cast level 5 Shatterblade on Striking, 2% Chance to cast level 60 Punishers on Striking, 5% Chance to cast level 5 Charged Strike on Melee Attack, ''Cross the Wide, Somber Seas I Will Sail, 40% Chance to cast level 50 Blade Spirits on Melee Attack, 4% Chance to cast level 43 Pentagram on Melee Attack, 15% Chance to cast level 13 Earthquake on Melee Attack, 6% Chance to cast level 40 Pentagram on Melee Attack, 9% Chance to cast level 10 Time Wave on Melee Attack, 20% Chance to cast level 40 Veil King Plague Grasp on Melee Attack, 15% Chance to cast level 44 Rotting Flesh on Melee Attack, 7% Chance to cast level 13 Shower of Rocks on Kill, 200% of Crushing Blow added as Fire and Cold Spell Damage, 4% Chance to cast level 20 Pagan Ritual on Death Blow, +14% Magic Damage to Crucify per Base Level, 20% Life Regen Over 5 Seconds When You Take Weapon Damage, 4% Chance to cast level 50 Shatter the Flesh on Kill, 80% of Vitality Added as Cold Damage to Weapon, 25% Chance to cast level 30 Azure Orb on Melee Attack, Until Level 120, +25% to Experience Gained, 100% Chance to cast level 40 Harvest on Melee Attack, 50% Chance to cast level 1 Snake Bite on Melee Attack, 8% Chance to cast level 10 Claw Tornado on Striking, 15% Chance to cast level 60 Jinn on Melee Attack, Adds (500 to 600)-(800 to 900) fire damage, +1% Lightning Spell Damage per 2% Gold Find, -3% Enemy Poison Resist per Snake Stance Base Level, 15% Chance to cast level 60 Cataclysm on Melee Attack, 20% Chance to cast level 10 Phalanx on Melee Attack, Fire Elementals Inherit Your Fire Spell Damage, 5% Chance to cast level 36 Lava Pit on Death Blow, 100% of Magnetic Field Bonus Lightning Damage Converted to Physical, +100% Bonus Lightning Damage to Thundercrack, 3% Chance to cast level 1 Javelin Nova on Kill, You may Only use Melee, Summon and Support Skills, 25% Chance to cast level 60 Trinity Beam on Melee Attack, 5% Chance to cast level 26 Burning Veil on Kill, 24% Chance to cast level 60 Hunting Banshee on Melee Attack, 20% Chance to cast level 10 Flurry of Javelins on Melee Attack, If Wielded by a Mercenary, +100% Magic find, 15% Chance to cast level 6 Rust Storm on Melee Attack, 12% Chance to cast level 5 Guard Tower on Kill, Adds 40 - 60% of Dexerity as Magic Damage to Weapon, 15% Chance to cast level 7 Starfire on Melee Attack, 2% Chance to cast level 19 Glacial Nova on Death Blow, 4% Chance to cast level 13 Claw Tornado on Striking, -6% Enhanced Weapon Damage per 1% Crushing Blow, 10% Chance to cast level 50 Death Blossom on Death Blow, 8% Chance to cast level 13 Spike Nova on Kill, 1% Chance to cast level 40 Punisher Barrage on Kill, 10% Chance to cast level 5 Knife Throw on Striking, 3% Chance to cast level 50 Flamestrike on Striking, 10% Chance to cast level 13 Shatterblade on Striking, Stampede Cooldown Cannot be Reduced Below 0.8 seconds, 1% Chance to cast level 6 Rebound on Striking, -1% to Enemy Poison Resist per 1% Block Chance, +3% Spell Damage per 1% Additional Experience Gain, Glacial Nova Cooldown Reduced by 4 seconds, Mana Sweep: +15% Total Damage, Leeches no Mana, 4% Chance to cast level 50 Vizjerei Rage on Death Blow, (Bonus per Socketed Great/Elemental Runes), 6% Chance to cast level 60 Ice Lance on Striking, 25% Chance to cast level 50 Arrow on Striking, 4% Chance to cast level 26 Stormblast on Kill, 2% Chance to cast level 3 Life Spark on Striking, 4% Chance to cast level 20 Heartseeker on Kill, Adds 120% of Your Fire Spell Damage as Bonus Weapon Physical Damage, 2% Chance to cast level 50 Drakemaw on Striking, If You Have at Least 1000 Strength, Knockback Enemies, 10% Chance to cast level 10 Claw Tornado on Striking, 2% Chance to cast level 50 Blizzard on Striking, -1% to Enemy Poison Resistance per 25 Strength, 16% Chance to cast level 1 Bolt on Striking, 3% Chance to cast level 20 Spiral Dance on Kill, 1% Chance to cast level 6 Life Spark on Striking, 13% Chance to cast level 14 Shower of Rocks on Kill, 10% Chance to cast level 7 Fortress on Kill, 1% Chance to cast level 50 Rotting Flesh on Striking, 2% Chance to cast level 10 Superbeast on Kill, 1% Chance to cast level 60 Rain of Fire on Striking, 10% Chance to cast level 1 Javelin on Striking, +2500 Lightning Damage to Main Queen of Blades Projectiles, -25% to Enemy Elemental Resistances for Your Traps, 10% Chance to cast level 60 Doom on Death Blow, 20% Chance to cast level 20 Thunder Hammer Nova on Melee Attack, 10% Chance to cast level 1 Stormpike on Striking, 15% Chance to cast level 12 Fortress on Melee Attack, 10% Chance to cast level 13 Javelin Nova on Kill, +100% Bonus Lightning Damage to Iron Spiral, 4% Chance to cast level 16 Bloodlust when Struck, 1% Chance to cast level 2 Gift of Inner Fire on Striking. 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